I am pleased to announce that Gamebit has formed two new partnerships: Daily Gaming Network and Craft Snipin.
Daily Gaming Network will be sharing articles with Gamebit and will have guest spots in future Podcast shows. We’re glad to have such a up and coming video games website associated with Gamebit. You can find the Daily Gaming Network website here.
Craft Snipin are a Call of Duty series clan who specialise in trick shot videos and multi feeds. Their videos will be featured on the Gamebit website in the future. You can find their YouTube channel here.
This month the powerful trio of hosts Alex Matless, Jack Baggaley and Joshua Lavery try their hardest to fight through the stench and talk about:
- Mass Effect 3
- SSX (2012)
- Resident Evil: Operation Raccoon City
- Borderlands 2
- The gastric consequences of donner meat
- And other important video game related guff
To effect next month’s Podcast, for the better or worse, get in contact with us with your topic ideas/questions. Do that by either commenting on here, or contacting one of the hosts, @TheMatless , @baggaleyuk90 ot @JoshuaLavery . Or send us a good old fashioned e-mail on firstname.lastname@example.org .
THQ have announced a range of pre-order bonuses for Darksiders II.
Players who pre-order the game from GAME and Gamestation will receive the ‘Death Rides’ pack. Featuring multiple exclusive side-quests, this pack allows the most fearless adventurers to explore more of the Maker’s Realm and Dead Plains and earn additional experience and loot. Aid an ancient Construct, battle The Bloodless and retrieve Karn’s lost treasure in around two hours of unique game play content.
The ‘Angel of Death’ pack will give you an edge with a unique set of enhanced armour with an angel inspired design as well as a pair of upgraded matching scythes and an exclusive visual trail for your companion crow Dust. This pack will be available in UK & Ireland – retailer tbc.
People who pre-order the game from Amazon will get to ride into battle with increased speed thanks to the ‘Deadly Despair’ pack. This unique pre-order offer adds an additional speed boost for Death’s trusty steed Despair, allowing players to travel across the vast world even faster than before. This perk is a permanent increase that will last throughout the game.
Darksiders II follows the exploits of “Death”, one of the four horsemen of the Apocalypse, in a weaving tale that runs parallel to the events in the original Darksidersgame. This epic journey propels Death through various light and dark realms as he tries to redeem his brother “War”, the horseman who was blamed for prematurely starting the Apocalypse in Darksiders.
Darksiders II is scheduled to be available for console and PC on 29th June, 2012.
For more information visit www.Darksiders.com.
The annual release for the 2011/2012 season, Football Manager Handheld 2012 largely continues the good work of last year’s app – one of the most popular releases. Sports Interactive have extended original features and added new ones, while keeping it unique from the PC and PSP versions.
SI have listened to feedback from fans over the past year and taken requested additions into account – users can now design their own formations, players are motivated by club reputation as well as money, as well as having a wider range of reactions and situations to place you in. Too little (or too much) success can lead to players wanting ‘a new challenge’. A 17-year old with good stats can no longer be thrown straight into first team football until they gain added maturity through experience, a situation used exceptionally
well on younger keepers such as those playing for Arsenal and Manchester United.
We’ve been hilariously bad at trying to get the regular podcast together, so here’s Gamebit Editor-in-Chief Alex Matless and contributor Josh Lavery talking about games for a bit.
We honestly promise we’ll be back with a proper one soon.
As I reached roughly the mid-way point of the Earth Temple in Skyward Sword, I decided to tell a good friend of mine (and huge Zelda fan) the truth. “OK,” I said, “you’re going to hate me for this, but I have a confession to make: I’ve not yet played Ocarina of Time.”
I waited with a crapton of anxiety as he typed back a response.
I went on to tell him that Skyward Sword is, in fact, my first Zelda game on a home console, my first venture into the franchise being with the DS’ Phantom Hourglass (which, due to the frustratingly repetitive Temple of the Ocean King, I never got round to completing.)
“How dead am I?” I asked.
“I just… were you deprived of Nintendo things as a child?”
“I was deprived of gaming as a child.”
“You poor thing.”
It’s true; by all standards, I’m still relatively new to gaming. I got my first console – a PS2 – when I was 10 years old, after years of lectures from my Mother about how video games would “fry my brain”. My first encounter with seminal Nintendo franchises such as Mario, Kirby and, yes, Zelda, were made this generation.
Of course, I intend to rectify my horrid mistake by buying a load of Zelda games in the next year (including Ocarina of Time, which I recently bought with my new 3DS), but the fact of the matter still stands: what you’re about to read is a Zelda newbie’s first impressions of his first home console Zelda title. If you haven’t already stopped reading in disgust, carry on for my thoughts.
Ever since Microsoft sold the now-shuttered Project Gotham Racing developer Bizzare Creations to Activision a few years ago, Turn 10’s Forza Motorsport series has become Microsoft’s flagship racing franchise, and 2009’s Forza Motorsport 3 quickly cemented its position as the best racing sim on any console.
With the much-delayed PS3-exclusive pretender to the crown, SCE and Polyphony’s Gran Turismo 5, being something of a disappointment, it’s time for Turn 10 to show everyone how it’s done with their Next Big Thing™, Forza Motorsport 4. But is the Top Gear-heavy, Kinect-ready, Autovista-rocking title any good? Hit the jump to find out. Read the rest of this entry
Naughty Dog have always been pioneers on the PlayStation platform. Whether it was the platforming action of Crash Bandicoot on the original PlayStation, the epic Jak and Daxter series (to be re-released in HD and 3D early next year) on PlayStation 2, the Santa Monica-based studio has been one of the names synonymous not only with Sony’s much-loved (or despised) PlayStation, but with some of the best first-party video games ever made (Jak and Daxter: The Precursor Legacy remains one of my top 5 games of all time, primarily because it’s still a joy to play, ten years after release).
This trend continued on PlayStation 3, beginning in 2007 with the first Uncharted game, Drake’s Fortune, and it remains one of the best games available on PS3 – strange El Doradoan monsters aside, of course. Uncharted 2 built on the success of the first game in a huge way, as the first game to take advantage of all of the PS3′s technologies, and thus its power – but it wasn’t just pretty; it was, in fact, a breathtakingly perfect game, filled with cinematic set-pieces and a rich, involving story. Sure, it was linear, but when you’re essentially playing Indiana Jones mixed with National Treasure, you don’t care.
So now, Naughty Dog are back, with what promises to be the best Uncharted game yet, Uncharted 3: Drake’s Deception. But the big question is this: will it live up to PS3 gamers’ lofty expectations, or will it exceed them and become a standalone reason to buy a PS3? Read on to find out. Read the rest of this entry