Blog Archives
Gamebit welcomes new partnerships
I am pleased to announce that Gamebit has formed two new partnerships: Daily Gaming Network and Craft Snipin.
Daily Gaming Network will be sharing articles with Gamebit and will have guest spots in future Podcast shows. We’re glad to have such a up and coming video games website associated with Gamebit. You can find the Daily Gaming Network website here.
Craft Snipin are a Call of Duty series clan who specialise in trick shot videos and multi feeds. Their videos will be featured on the Gamebit website in the future. You can find their YouTube channel here.
If you want to see the full list of our partners, you can do so here. If you want to join the Gamebit family, contact us on contact@game-bit.net
The Gamebit Podcast. February 2012: The One After The Donner Meat, YEAH!
This month the powerful trio of hosts Alex Matless, Jack Baggaley and Joshua Lavery try their hardest to fight through the stench and talk about:
- Mass Effect 3
- SSX (2012)
- Resident Evil: Operation Raccoon City
- Borderlands 2
- YEAH!
- The gastric consequences of donner meat
- And other important video game related guff
To effect next month’s Podcast, for the better or worse, get in contact with us with your topic ideas/questions. Do that by either commenting on here, or contacting one of the hosts, @TheMatless , @baggaleyuk90 ot @JoshuaLavery . Or send us a good old fashioned e-mail on contact@game-bit.net .
Review: Mass Effect 3 Multiplayer (Xbox 360)
Writing this review is hard for me, as it involves me having to eat a huge chunk of humble pie. It’s common knowledge that I hate the Mass Effect franchise and absolutely loathe the games, but something in the recently released Mass Effect 3 demo made me change my mind (and eat said pie) – multiplayer.
Whilst the multiplayer in Mass Effect 3 borrows it’s genetic makeup from the Horde mode template (fight back waves of enemies with 3 of your pals) it does introduce some rather exciting and re-playable aspects that other games have not considered. Firstly, the RPG system used in the multiplayer is a great idea. Most modern multiplayer games, such as Call of Duty and Battlefield use levelling systems to keep the player hooked. What Mass Effect 3 does is allow the player not only to level up in a conventional way, but to choose in what way their character is improved (be it a quick boost to your overall shield or a power upgrade for your Singularity power). Experience points (or to you and I, XP) are earned by killing enemies, completing objectives and basically surviving the 11 rounds and getting your armoured butt out of that hell hole. XP is then spent on upgrading your powers, which differ with each class and race.
That’s another thing about the Mass Effect 3 multiplayer; you have characters, much like a conventional RPG game. Within each class category (e.g. Sentinel, Soldier, Infiltrator etc,) you have 4 different characters of different race and sex. However, you only start out with a few of these characters unlocked. With these characters, you have a few customisation options to make you stand out a little bit within your squad of 4, such as armour colour and fancy pants lights.
In terms of unlocking new characters, this is done in the same way that you come about new weaponry – unlock packs. By completing objectives in multiplayer missions you earn credits, which can then be spent in the store. The store contains unlock packs, which, when bought, give you a random set of goodies like extra ammo clips and Medi-gel (Especially good if you die often) – very much like a pack of trading cards. With a more expensive pack, there is a higher possibility of gaining rare weapons and characters. Rare weapons are obviously more effective in taking down enemies, so saving up that little bit extra to get a better unlock pack really is worth it.
The actual gameplay in the multiplayer is refreshingly different. Although it does just involve waves of enemies coming at you, with a few “search and destroy” type objectives thrown in for good measure, the game works well. A full game, if completed properly, lasts for about 25 minutes. In these 25 or so minutes, you are presented with a decent variety of different enemies, ranging from your lowly grunt foot soldiers, to massive mechanised battle machines. This variety of enemy means you really do have to work with your team mates, even before the match begins. Thinking ahead and strategising about what classes and powers complement each other really does add more flavour to the multiplayer experience.
A few issues I do have about the gameplay is the movement and cover system. The cover system works 9 times out of 10; however, there are moments in the heat of battle where you are automatically snapped into cover for no logical reason. This usually results in a premature death. Moving about the map can sometimes feel a little sluggish and sprinting in a straight line is an art form you have to learn to master. Apart from these niggling issues expected from a beta, everything else works spectacularly well. The aiming system works as it should, with shots being registered correctly. I haven’t had any issues yet with lag and the host migration works well when a host leaves the game.
Overall, if you’re still sceptical about the Mass Effect universe, as I was, you should just try the demo for yourself. Even if you just play the multiplayer for Mass Effect 3, you won’t be disappointed. Who knows, you could be pulling a chair up next to me, sharing my delicious humble pie.
Mass Effect 3 is scheduled for release on March 9, 2012 (EU) and March 6, 2012 (USA).
Darksiders II preorder bonuses revealed
THQ have announced a range of pre-order bonuses for Darksiders II.
Players who pre-order the game from GAME and Gamestation will receive the ‘Death Rides’ pack. Featuring multiple exclusive side-quests, this pack allows the most fearless adventurers to explore more of the Maker’s Realm and Dead Plains and earn additional experience and loot. Aid an ancient Construct, battle The Bloodless and retrieve Karn’s lost treasure in around two hours of unique game play content.
The ‘Angel of Death’ pack will give you an edge with a unique set of enhanced armour with an angel inspired design as well as a pair of upgraded matching scythes and an exclusive visual trail for your companion crow Dust. This pack will be available in UK & Ireland – retailer tbc.
People who pre-order the game from Amazon will get to ride into battle with increased speed thanks to the ‘Deadly Despair’ pack. This unique pre-order offer adds an additional speed boost for Death’s trusty steed Despair, allowing players to travel across the vast world even faster than before. This perk is a permanent increase that will last throughout the game.
Darksiders II follows the exploits of “Death”, one of the four horsemen of the Apocalypse, in a weaving tale that runs parallel to the events in the original Darksidersgame. This epic journey propels Death through various light and dark realms as he tries to redeem his brother “War”, the horseman who was blamed for prematurely starting the Apocalypse in Darksiders.
Darksiders II is scheduled to be available for console and PC on 29th June, 2012.
For more information visit www.Darksiders.com.
Review: Football Manager Handheld 2012 (iOS)
The annual release for the 2011/2012 season, Football Manager Handheld 2012 largely continues the good work of last year’s app – one of the most popular releases. Sports Interactive have extended original features and added new ones, while keeping it unique from the PC and PSP versions.
SI have listened to feedback from fans over the past year and taken requested additions into account – users can now design their own formations, players are motivated by club reputation as well as money, as well as having a wider range of reactions and situations to place you in. Too little (or too much) success can lead to players wanting ‘a new challenge’. A 17-year old with good stats can no longer be thrown straight into first team football until they gain added maturity through experience, a situation used exceptionally
well on younger keepers such as those playing for Arsenal and Manchester United.
Gamebit Live Show
The very first Gamebit Live Show is underway. Topics we’re discussing include:
- Our first gaming experiences.
- Games we’re looking forward to in 2012.
- Random topics.
- User suggested topics (Register to chat at http://www.blogtv.com)
Just pop on over to www.blogtv.com/people/gamebit and tune in.
The Gamebit Podcast, January 2012: The One Where Alex and Josh Talk for a Bit
We’ve been hilariously bad at trying to get the regular podcast together, so here’s Gamebit Editor-in-Chief Alex Matless and contributor Josh Lavery talking about games for a bit.
We honestly promise we’ll be back with a proper one soon.
First Impressions: The Legend of Zelda: Skyward Sword (Wii)
As I reached roughly the mid-way point of the Earth Temple in Skyward Sword, I decided to tell a good friend of mine (and huge Zelda fan) the truth. “OK,” I said, “you’re going to hate me for this, but I have a confession to make: I’ve not yet played Ocarina of Time.”
I waited with a crapton of anxiety as he typed back a response.
“At all!?”
I went on to tell him that Skyward Sword is, in fact, my first Zelda game on a home console, my first venture into the franchise being with the DS’ Phantom Hourglass (which, due to the frustratingly repetitive Temple of the Ocean King, I never got round to completing.)
“How dead am I?” I asked.
“I just… were you deprived of Nintendo things as a child?”
“I was deprived of gaming as a child.”
“You poor thing.”
It’s true; by all standards, I’m still relatively new to gaming. I got my first console – a PS2 – when I was 10 years old, after years of lectures from my Mother about how video games would “fry my brain”. My first encounter with seminal Nintendo franchises such as Mario, Kirby and, yes, Zelda, were made this generation.
Of course, I intend to rectify my horrid mistake by buying a load of Zelda games in the next year (including Ocarina of Time, which I recently bought with my new 3DS), but the fact of the matter still stands: what you’re about to read is a Zelda newbie’s first impressions of his first home console Zelda title. If you haven’t already stopped reading in disgust, carry on for my thoughts.
Review: Forza Motorsport 4 (360)
Ever since Microsoft sold the now-shuttered Project Gotham Racing developer Bizzare Creations to Activision a few years ago, Turn 10’s Forza Motorsport series has become Microsoft’s flagship racing franchise, and 2009’s Forza Motorsport 3 quickly cemented its position as the best racing sim on any console.
With the much-delayed PS3-exclusive pretender to the crown, SCE and Polyphony’s Gran Turismo 5, being something of a disappointment, it’s time for Turn 10 to show everyone how it’s done with their Next Big Thing™, Forza Motorsport 4. But is the Top Gear-heavy, Kinect-ready, Autovista-rocking title any good? Hit the jump to find out. Read the rest of this entry
Review: Uncharted 3 – Drake’s Deception (PS3)
Naughty Dog have always been pioneers on the PlayStation platform. Whether it was the platforming action of Crash Bandicoot on the original PlayStation, the epic Jak and Daxter series (to be re-released in HD and 3D early next year) on PlayStation 2, the Santa Monica-based studio has been one of the names synonymous not only with Sony’s much-loved (or despised) PlayStation, but with some of the best first-party video games ever made (Jak and Daxter: The Precursor Legacy remains one of my top 5 games of all time, primarily because it’s still a joy to play, ten years after release).
This trend continued on PlayStation 3, beginning in 2007 with the first Uncharted game, Drake’s Fortune, and it remains one of the best games available on PS3 – strange El Doradoan monsters aside, of course. Uncharted 2 built on the success of the first game in a huge way, as the first game to take advantage of all of the PS3′s technologies, and thus its power – but it wasn’t just pretty; it was, in fact, a breathtakingly perfect game, filled with cinematic set-pieces and a rich, involving story. Sure, it was linear, but when you’re essentially playing Indiana Jones mixed with National Treasure, you don’t care.
So now, Naughty Dog are back, with what promises to be the best Uncharted game yet, Uncharted 3: Drake’s Deception. But the big question is this: will it live up to PS3 gamers’ lofty expectations, or will it exceed them and become a standalone reason to buy a PS3? Read on to find out. Read the rest of this entry
