FIFA 12 is the annual return of the hugely successful FIFA franchise, the biggest football game in the world. In recent years FIFA has faced competition from the also popular PES – Pro Evolution Soccer. With the release of FIFA 11, the game was revolutionised and the series dominated PES in both sales and reviews. With limited improvements left to be made in gameplay, FIFA 12 faces a challenge to keep its considerable lead at the top of the market.
This year’s FIFA sees little change in appearance and the ‘feel’ of the game. Aside from the new UI, when I first started a game I felt as if I was still on FIFA 11. I played the ball up front and ran towards the opponent’s defence. Then it hit me. Or rather, Ryan Shawcross did. My first realisation was defenders no longer home in on you when closing down – instead they jockey in front of you, limiting your movement and waiting for the right moment to tackle. While I was observing this, Jonathon Woodgate’s slide tackle collided with my player’s leg and a beautiful swan dive took place. I had just seen perfect examples of the biggest additions this year and how they completely transform the game. Previously, the same situation would have consisted of the Defender holding down a single button and his player would close me down. Now he must assign a defender to jockey my player and hold me back while timing a tackle or getting another player to come in and risk opening his defence. Defending has been made more challenging, and for the better. What was once dragging the series back is now a major feature that functions well and adds to the difficulty. Adding to this, all collisions result in realistic movements from players. The new physics engine increases realism and removes previous blights in the game – players clipping inside each other, repetitive falls from tackles, and awful goalmouth scrambles. Everything that happens feels more genuine, like it could actually be taking place in a real life match. What may sound like two small additions have made the game feel much more perfected and realistic. Read the rest of this entry
Following announcements made this week, OXM have reported 7 vital changes to FIFA 12 Career Mode which are promised to improve the experience of the single player game mode. In no particular order, here is a look at those 7 key changes:
Players will no longer follow your every command like a robot. Like the real life game, players will moan and whine if you send them out onto the pitch with a newly healed fracture, will demand more wages if they believe they deserve better and even have opinions on how much they respect the club captain.
Transfer system: Deadline day madness
Transfer deadline days will be like the real thing, stressful, frantic and some what entertaining. Clubs will bid against you for transfer targets, negotiate prices when buying and selling players and test your resolve with shrewd bids for your star players.
Under the media microscope
The press will no longer reel off the scores like a Vidiprinter, but instead scrutinise your every public action. Just played your club captain out of position? The commentators will question every detail of your tactical choices and the press will want to know why you dared play him out of position. The press will also spread gossip about transfer news and comment on the rise and fall of celebrity players.
One thing that has been lacking in previous FIFA titles is the general match-day presentation. Well, no longer. FIFA 12 promises to bring Sky Sports style build up and pre-match team analysis, with the commentators discussing individual players and tactical decisions. A new default camera angle is also set to change the way FIFA looks.
FIFA 12 gives you the ability to send scouts out multiple times to see the same player in action. Instead of bidding for a player on a hunch, after seeing him on the pitch for about 5 minutes, you now have the ability to analyse him over a number of games – but beware, other clubs will cotton on and also send in the scouts.
Old Dogs can’t be taught new tricks
Older players will have less of a learning curve than players younger than them. Train a 16-year-old hot prospect and he will learn fast, whereas the more veteran players will find it hard to grasp new skills and will consequently level up slower – or not at all.
Wage and transfer budgets can be combined
More financial control means you’ll be able to budget accordingly to make that big name signing. Just be careful you don’t bankrupt the club.
Submitted earlier this month on TGS, here is my preview to FIFA 12. Release date has been announced, read on to find out:
As inevitable as the sun coming up, your toast landing butter side down and finding a Zubat in Dark Cave, FIFA 12 will be a commercial hit – as was its predecessors. However, sales alone do not indicate a games overall quality and playability. Take FIFA 11 for example. Last year, FIFA 11 sold over 821,000 copies in the UK alone in its first week of being on the shelf (Source: MCVUK). This crowned FIFA 11 the fastest selling sports game of all time, however, despite the games improvements from FIFA 10, gamers were met with numerous bugs and latency issues in the first few weeks of it being released.
So, what can we expect to see in FIFA 12 that is different from last years title? EA Sports have revealed a number of new features:
Player Impact Engine
The Player Impact Engine promises to deliver realistic collisions, physics and player animations to emulate the strength and jostling of the real-life game. Defenders will try to push players off the ball when shoulder to shoulder and pull back attackers that are getting away from them. Attackers can expect to use their strength to battle for every inch of space and hold the ball up.
Close control means the player will have more control of the ball when in possession meaning more ways of getting past opposing defenders or creating space for a killer pass.
EA invited FIFA 11 gamers to submit ideas for new features in FIFA 12. One concern was the lack of skill needed to defend, with players simply “pressing a button and hoping for the best”. Tactical Defending hopes to inject skill into defending, adding timing and positioning into the mix. Defenders will now have to jockey the attacker and wait for the right moment to dispossess the player.
Football Club Online Mode
Revealed at this years E3, Football Club Online Mode will allow players to follow the real-world results of their favourite clubs and have a chance to replay these games to change the outcome. Points will be awarded for completing challenges and winning matches, which will go towards the players team on a Support Your Club League Table. This means players can help their team avoid relegation, win trophies or simply get one over their closest rivals.
With FIFA 12 scheduled for release 30th September 2011, gamers eagerly await the latest instalment of the football game. There’s no doubt it will be a commercial success, but hopefully EA will learn from the release of FIFA 11 and make sure FIFA 12 is bug and lag free come release day.
The official gameplay trailer can be found HERE.