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Review: Ghost Recon: Future Soldier

Let’s be honest, the Ghost Recon series hasn’t really made any major splashes in the gaming world in recent years. Average storylines and mediocre gameplay, as well as sluggish AI and laughable multiplayer, have haunted the franchise for a few years now. That is until Ghost Recon: Future Soldier was announced. The teaser trailers and Gunsmith demonstrations alone had the gaming community and Ghost Recon fans foaming at the mouth. So, the question is, did Ghost Recon: Future Soldier deliver?

 

Improved Campaign and Smart AI

Ghost Recon: Future Soldier’s campaign is the best yet in the series. The story takes you around a not-too-distant-future Earth, rescuing CIA agents, assassinating African warlords and making sure coups play out to the Western world’s advantage. The Ghost Recon squad-of-four format has remained, with the lead player playing the part of Kozak, an American born tough-nut soldier with Russian parents. Kozak is the rookie of the group, but his bio assures us he’s anything but green. The rest of the four man squad is made up of your usual specialists – Ghost Lead, 30K and Pepper. Someone at Ubisoft deserves a pay rise for this game, because the AI system has been massively improved. Squad members can now manoeuvre into position on their own free will and won’t get spotted or engage targets, until you give them the go ahead. This has removed the laborious task of having to plot a destination for your squad to move to, or have them following you around like lost puppies.  Enemies also show more guile in combat, focusing fire on targets that are dishing out the most punishment and spotting their comrades corpses more easily.

Before each mission, a briefing of the task ahead is given and you are able to pick your equipment and load out accordingly. Here, Ghost Lead gives you a few tips on what weapons and attachments to use for the mission, but it is entirely up to you how you go about it. I found that checking the mission’s challenges before picking my weapons helped make it easier to decide what to pick. Challenges are a set of 3 objectives, plus a 4th weapon challenge, unique to each mission. These add extra challenges (hence their name) to make the missions more varied. By completing challenges, you unlock new guns and attachments to play around with in future missions, so they are worth trying to complete.

 

Gunsmith

Gunsmith was the reason many people went out and bought a Kinect and Ghost Recon: Future Soldier. Sadly, although using the Kinect and Gunsmith together does make you feel like Tom Cruise in Minority Report, it is a pain to keep getting into position in front of the sensor, just to customise a gun. After a few tries the novelty wears off and you find yourself using the controller instead.

In terms of customisation, Gunsmith is incredible. The player has options to change the Optics, Gas system, Trigger, Underbarrel attachment, Side Rail attachment, Barrel, Muzzle attachment, Stock and Magazine. This presents the player with an array of customisation capabilities for each and every weapon. For example, a shotgun can be customised to be a fast moving, quick loading close quarters weapon, or it can be lengthened, making it less manoeuvrable but better at dealing damage at range. This makes levelling up your multiplayer characters all that more important and addictive.

 

Multiplayer and Gameplay

The 3rd-person camera angle makes the cover system essential and lifesaving. Anyone who doesn’t use the cover system effectively won’t survive for long and will find this game frustrating on multiplayer. The cover system is there to help. A quick press of a button and your character will “snap” into cover, be it against a wall or behind a crate. The best way to move around the battlefield is, when in cover, to aim at another piece of cover nearby and hold the cover button. This then makes your character sprint straight for that new destination, jumping over obstacles as necessary, making it much harder for an enemy to target you. The cover system works very well both in the multiplayer and the single player game and the movement controls are also easy to grasp.

Combat is a good mixture of run-and-gun action and strategy. Weapons with low control will ride up when continuously fired, which means you soon learn to burst fire to control your aim. Once you have mastered firing the weapons, the next thing vital in multiplayer is teamwork. There are no game modes where the sole objective is to kill the opposite team. Conflict, the main game type, is a mixture of old school team deathmatch and objective based gameplay. By introducing constantly shifting objectives on the map, the Conflict game mode has seemingly removed the curse of the camper and made players move around the map, engaging targets as they move around the battlefield.

Of course, with any Tom Clancy game, there is always an element of stealth for the sneakier gamers. In the single player campaign, stealth is necessary for most missions, but online it is a choice. The Recon class has a built in augmented camo feature, which means when the player is still for long enough, he is turned almost completely invisible, making it hard for the enemy to spot you. The different equipment and well-designed maps means that there are opportunities to flank the enemy and sneak up behind them, making for some awesome stealth kills. Players can also gather intel on enemies by using a variety of different equipment. UAVS and sensor grenades mark nearby enemies on the teams HUD and tactical map. The tactical map is useful in getting around the map and co-ordinating with your teammates. Click on an objective on the tacmap and a sat-nav like path will be drawn to it on your HUD. Doing this also shows your teammates what you plan on doing in an instant, meaning flanking the enemy is all that much easier.

 

Guerrilla Mode

Guerrilla Mode is a wave-by-wave game mode with a twist. On wave 1, and every 10 waves, the HQ that you are defending shifts to a new location and, prior to waves of enemies attacking you, you have to clear the HQ of guards. After each wave, equipment and weapons are dropped so that you can stock up ready for the next round. Killstreaks are earned by staying alive through certain amounts of waves and drastically improve your firepower to tackle vehicles and multiple enemies in latter waves.

The Horde Mode formula for this game mode does provide a welcome distraction from the single player and multiplayer games. With a variety of different maps, each with 50 waves of enemies, and the fact you can play with up to 3 other friends online, means Guerrilla Mode increases the replay value of this game tenfold.

 

The Good

The campaign storyline made for some challenging gameplay and the fact you can play the entire single player campaign with up to 3 other friends online is a massive bonus. Being able to test guns in the firing range before multiplayer matches is also a nice feature.

The Great

Gunsmith takes this game to a whole new level. The amount of research, detail and customisation capabilities make Gunsmith a fantastic partner for the single player and multiplayer game modes.

The Awesome

The multiplayer game types, accompanied by well-designed maps, balanced weapons and an addictive level-up system means this game will be in my disc drive for a while to come.

The Not So Awesome

The Kinect capabilities have a huge novelty factor and, whilst fun, serve no real practical purpose, which is a shame.

 

Welcome to Magical Panda Games!

Hi All,

Well, like I said in the previous post, Gamebit has undergone some re-branding. Alas, Gamebit is no more, but step forward Magical Panda Games. With this new look, we have a new attitude towards video games blogging. We believe that game reviews should be honest and written by gamers, not journos. We believe that Podcasts should be entertaining to listen to but still informative. Lastly, we believe that you, the gaming community, deserve interaction with the entire Magical Panda format. So, if you wish to have your questions answered or topics discussed on the very first Magical Panda Podcast (Coming soon), please e-mail us at contact@magicalpanda.net.

Gamebit may have gone, but don’t threat, this site still has all the archived goodness that you enjoyed from Gamebit. Simply use the search bar to the right.

Thanks for all your support in this transition. Until next time!

Alex Matless

Editor-in-Chief

Gamebit Re-branding and Maintenance

Hi all,

I know Gamebit has looked a little bare recently and you’re all wondering where the latest news, reviews and Podcasts have been. To be honest, I have been busy with University and part time work. Fear not though, in the next month, Gamebit will be re-branded and the site will be revamped into a brand spanking new being. The Podcast will also have a few tweaks. In the mean time, enjoy the archives featuring great content and if you haven’t listened to the Podcasts, feel free to listen to the past musings. The sites URL will be changing in this time, so please be patient with any broken links. If you have any questions, don’t hesitate to e-mail me at matless@game-bit.net

So, keep an eye out on the Twitter and Facebook pages for updates on Gamebit.

Until Next time!

Alex Matless

Editor-in-Chief

Assassin’s Creed III: A New Age, A New Hero

When the first trailer for Assassin’s Creed 3 came out, there was mass speculation to who the tomahawk-wielding protagonist was. Many people rightly pointed out the obvious hints pointing towards him being of Native American heritage. Low and behold, the clues weren’t red herrings. Here’s what Ubisoft have to say:

“Set against the backdrop of the American Revolution in the late 18th century, Assassin’s Creed III introduces a new hero, Ratohnhaké:ton, of Native American and English heritage.

Connor has a few weapons in his arsenal.

“Adopting the name Connor, he becomes the new voice for justice in the ancient war between the Assassins and Templars. Players become an Assassin in the war for liberty against ruthless tyranny in the most stylized and fluid combat experiences in the franchise to date.

Trees can make great vantage points

“Assassin’s Creed III spans the Revolutionary War, taking gamers from the vibrant, untamed frontier to bustling colonial towns and the intense, chaotic battlefields where George Washington’s Continental Army clashed with the imposing British Army.”

Ubisoft also released a short video about the new hero:

Far Cry 3 trailer: Sharks and Shrooms

Ubisoft have revealed yet another tantalising glimpse of the gameplay and storyline of Far Cry 3. And here it is:

Far Cry 3 is due for release 6th September, 2012 (EU) and 4th September (US).

SimCity simulation engine reveal

The folks over at Maxis have decided to publish a video showcasing the new GlassBox simulation engine which will be used in SimCity (2013).

 

The engine focuses on how each aspect of the game will effect everything else in the gaming environment. This is obviously key to a simulation game, but Maxis seem to be proud of what they are achieving with GlassBox.

Gamebit welcomes new partnerships

I am pleased to announce that Gamebit has formed two new partnerships: Daily Gaming Network and Craft Snipin.

Daily Gaming Network will be sharing articles with Gamebit and will have guest spots in future Podcast shows. We’re glad to have such a up and coming video games website associated with Gamebit. You can find the Daily Gaming Network website here.

Craft Snipin are a Call of Duty series clan who specialise in trick shot videos and multi feeds. Their videos will be featured on the Gamebit website in the future. You can find their YouTube channel here.

If you want to see the full list of our partners, you can do so here. If you want to join the Gamebit family, contact us on contact@game-bit.net

Battlefield 3 – Three new expansion packs announced

DICE have revealed that they will be rolling out three themed expansion packs for Battlefield 3.

The new packs, which will all be digital and not distributed by disk, will feature brand new modes, vehicles, weapons and environments.

Here are the details released by EA:

Battlefield 3: Close Quarters (June, 2012)

“In Battlefield 3: Close Quarters, players are dropped into a frantic, infantry-only theatre of war. Frostbite 2 high definition destruction makes the environment come alive as everything from furniture to plaster gets shot to pieces. Players will feel the intensity of the world exploding around them as rubble and broken pieces pile up on the floor, while tight level design and vertical gameplay create a highly competitive environment.Battlefield 3: Close Quarters also introduces new weapons, assignments and unique dog tags to bring back to the base game.”

Battlefield 3: Armored Kill  (Autumn, 2012)

“Following the tight infantry gameplay of Battlefield 3: Close Quarters, DICE will releaseBattlefield 3: Armored Kill that ups the ante for vehicular mayhem as only Battlefield can do. Featuring new driveable tanks, ATVs, mobile artillery and more, Battlefield 3: Armored Kill also delivers huge battlefields for an all-out vehicle assault, including the biggest map in Battlefield history.”

Battlefield 3: End Game (Winter, 2012)

“The fourth expansion pack will ship in the winter but details remain tightly guarded.”

Although no official pricing has been announced yet, it seems the new expansion packs will follow suit with the Back to Karkand pack and be priced at around 1200 Microsoft Points or £11.99 .

Are DICE being generous with 3 expansions in the space of a year, or are they trying to expand an already deep multiplayer?

Darksiders II Limited Edition free upgrade for all pre-orders

THQ have announced that all pre-orders on Xbox 360, PS3 and PC ofDarksiders IIwill receive a complimentary upgrade to the Limited Edition version of the game.

The Limited Edition version of Darksiders II will include a code to unlock the first single player DLC, Argul’s Tomb, for free once it is released., as well as the standard retail game.

Darksiders II is scheduled for release on 29th June, 2012.

Tempted by this generous offer? Perhaps this is the way forward for pre-order incentives…

Assassin’s Creed 3 Trailer – Launch date announced

Assassin’s Creed 3 is set in America during the Revolutionary War, stepping away from the European backdrop of the previous Assassin’s Creed titles.

With a new setting and a new era, it was only fitting that a new hero would step into the Assassin’s Creed timeline.

A few hints come up in the trailer, possibly pointing towards the main character being a tomahawk-wielding arrow-shooting Native American.

Also in the trailer is the free running system, which is ever present in the previous titles. However, it seems running branch to branch through beautiful forests will replace the urban finesse required in a market bazaar.

Ubisoft proudly boast that this Assassin’s Creed will be the best yet, “with a development cycle of over three years and twice the production capacity of any previous Ubisoft game”.

With the release of the trailer came the announcement that it will be hitting shelves on the 30th October, 2012. This implies a European release date of the 2nd November, 2012.

It will be available on the Xbox 360, PS3, PC and also the Wii U.

Excited about Assassin’s Creed 3? We are. Better start sharpening your tomahawk...

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